Lab Treinta y Dos | Webcam Fun | Jorge Carty

Visual Representation of Lab 32
This lab was complex but interesting to make. Its concept is simple but making it sure is not. Basically, when you access the website, you will get a pop-up asking if you give permission to the site to use your camera. DON'T WORRY, I'm not going to spy on you, I don't know why I would do that but still needed to be said. If you give permissions, your camera will appear within the white canvas. As you can see, there's a button called "Take Photo" on the top left corner of the white canvas, that button is there to turn off your computer. No, but it's self-explanatory what that button's for. Once you click the button, little images will appear at the bottom, and by clicking them you will be able to download them to your computer.

This required HTML and JavaScript. We used the HTML to make the div which ends up being the white canvas and also the "Take Photo" button is also made in HTML. When it comes to JavaScript, JavaScript does the action of taking the photo and placing it at the bottom of the canvas to later on give you the chance to download it by clicking on them.

This skill is very important for a web designer because it can help create more thing out of this little idea. For example, I would combine this lab 16 to make an app that can take a picture and that you can later on edit within the same app for a faster production and comfort for the user.

JavaScript of Lab 32

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